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Channel: Normal Map Cycles Baking Help - Blender Stack Exchange
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Answer by SigurdStormhand for Normal Map Cycles Baking Help

If you add a displacement texture to your high poly model then the Cycles Engine will bake that out along with the tangent normals. You may need to increase sub-surf/multi-res modifier up to level six...

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Answer by FFeller for Normal Map Cycles Baking Help

Plug your texture image into the displacement shocket on the material output node. You can add a (converter>>math>>multiply) node between them to adjust the strenght.Edit.Excuse me. I...

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Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active...

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