Answer by SigurdStormhand for Normal Map Cycles Baking Help
If you add a displacement texture to your high poly model then the Cycles Engine will bake that out along with the tangent normals. You may need to increase sub-surf/multi-res modifier up to level six...
View ArticleAnswer by FFeller for Normal Map Cycles Baking Help
Plug your texture image into the displacement shocket on the material output node. You can add a (converter>>math>>multiply) node between them to adjust the strenght.Edit.Excuse me. I...
View ArticleNormal Map Cycles Baking Help
I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active...
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